Unreal Engine - Create a Third-Person Game - 6 Parts Class Series
Saturday, October 10, 2026 · 4:00 PM EDT · Orlando Public Library · Orlando, FL
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About this event
Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through https://attend.ocls.org/myevents Skill Level: Beginner Class Duration: 1.5 hours Recommended Prerequisite: None Materials Fee: None Schedule Part 1: Unreal Engine Fundamentals - Saturday, October 10, 4 - 5:30 p.m. Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal. Part 2: Unreal: Blueprint Programming Basics - Sunday, October 11, 4 - 5:30 p.m. Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints. Part 3: Unreal: Third-Person Blueprint Programming - Saturday, October 17, 4 - 5:30 p.m. Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game. Part 4: Unreal: Enhanced Input System Blueprint Programming - Sunday, October 18, 4 - 5:30 p.m. Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors. Part 5: Unreal: Character Animations Blueprint - Saturday, October 24, 4 - 5:30 p.m. Animate the game's character with animation blueprints. Part 6: Unreal: UI Basics- Sunday, October 25, 4 - 5:30 p.m. Learn how to use Unreal's UI tools and Blueprints to create a user interface for your game.
Description from attend.ocls.org