
Unity: Create a Third-Person Game 10 parts Class Series - Part 10
Sunday, August 30, 2026 · 4:00 PM EDT · Melrose Center · Orlando, FL
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About this event
This ten-part class series teaches the essential skills to develop a game in Unity. **Space is Limited** **Orange County Library Card Holders - FREE** **Out-Of-District Fee** \- $10 per class\. Free 10 minutes after the beginning of each class if seats are available\. **Registration is required to attend: Register at** [https://attend.ocls.org/event/16941556](https://attend.ocls.org/event/16941556) **There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.** Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents. **Schedule:** **Part 1 - Unity Fundamentals - Saturday, August 1, 4 - 5:30 pm** * Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity. **Part 2 - Programming Basics - Sunday, August 2, 4 -5:30 pm** * Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors. **Part 3 - Programming Character Locomotion - Saturday, August 8, 4 - 5:30 pm** * Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity. **Part 4 - Programming Input Actions - Sunday, August 9, 4 - 5:30 pm** * Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity. **Part 5 - Programming a Third-Person Camera - Saturday, August 15, 4 - 5:30 pm** * Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view. **Part 6 - Importing…