Learn & Play Root

Learn & Play Root

Friday, August 21, 2026 · 6:00 PM EDT · The Boardroom - Board Game Cafe · Burlington, VT

Trivia & GamesFood & DrinkWorkshop
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About this event

### Event type *** RSVP event Collect RSVPs, set a waitlist. Perfect for weddings, private events, parties. To sell tickets, duplicate this event as a ticketed event. ### General info *** Event name Short teaser (optional) Event categories ### Event image *** ![](https://static.wixstatic.com/media/166190_37b1de3d1987444eb6a79f547e7bbaaf~mv2.jpg/v1/fill/w_434,h_245,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/166190_37b1de3d1987444eb6a79f547e7bbaaf~mv2.jpg) Recommended:Wide image (16:9) - 980 x 552 pixelsSquare image (1:1) - 844 x 844 pixels *** ### Date and time *** Single event Recurring event To be decided (TBD) Start date Start time End date End time Duration: 4 hours Timezone Display Show event end date and time Show timezone To change the format of the date and time for all events go to ### Location *** Physical location Online To be decided (TBD) Venue name (optional) Address ### About the event (optional) *** ***Root*** is a game of adventure and war in which players battle for control of a vast wilderness. Like [Vast: The Crystal Caverns](https://boardgamegeek.com/boardgame/170416/vast-the-crystal-caverns), each player in *Root* has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead…

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