How to create a city builder game

How to create a city builder game

LiveEdu.tv · San Francisco, CA

Date & Time

Date
Thursday, October 22, 2026
Time
4:00 PM PDT
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Project introduction In this tutorial we’ll be creating a playable city builder game with javascript and WebGl. We will start with some basic game concepts, like rendering a dot, and making it perform a random walk around the screen, moving onto more complex ideas, including several meta heuristic algorithms commonly used to simulate behaviors such as traffic, distribution of wealth among citizens, and their consumption of various resources such as food, water, and power. A few examples of these algorithims are Ant Colony Optimization Algorithms (https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms) The code its self will only be lightly covered, though if you follow along (or download the source code at the provided link), it will run. More fundamentally I will be explaining the core logical components involved in creating a simulation style game. I will be writing most parts of the tutorial in a compile to JavaScript language called sibilant (https://sibilant.org/), because this is what I find makes me the most productive. This language sticks to javascript semantics in most places, but with a different syntax. I will frequently be showing the outputted JS to make sure no one gets lost in syntax though. This being the case, I encourage you to follow along with what ever language you feel most comfortable with, if you want to. here is a link to a list of several popular ones that exist. https://github.com/jashkenas/coffeescript/wiki/list-of-languages-that-compile-to-js What are the requirements? In order to get the most out of this tutorial, you should have at least: a basic understanding of JavaScript, HTML, and CSS. Intermediate to "complete" understanding of at least one programming language, regardless of if that is js or some other. an intermediate to advanced understanding of Object Oriented Programming, You know what a method is. An understanding of the fundementals of Functional programming You know what it means to "map" somthing…

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