
Eberron D&D 5th (currently full)
Private Residence · Saint Louis, MO
Date & Time
- Date
- Monday, October 26, 2026
- Time
- 6:30 PM CDT
About this event
We are back in person at John's house. We are currently full. I'll keep this posting updated if we have any openings. Playing a D&D 5e edition campaign in the world of Eberron. Eberron is a world full of low level magic. From Ships that use trapped Elementals to fly, to a Lighting Railway that makes the trains go really fast. Mid to Higher level magic gets to be more rare for anyone that is not an adventurer.. Low level magic is more common but a lot is controlled by the Dragonmarked houses. Dragonmarked houses don't like to loose that control either.. A few short years following the end of "The Last War", and after preventing the opening of a planer gate that would have allowed devils to run rampant across the world, The Heroes of Mror Vale encountered the herald of one of the generals of Sul Katesh. The general, called the God of Undeath in whispers, had granted his herald a boon in the form of scythe of immesurable power, which the heroes recovered. The Raven Queen, the goddess of death and patron of Leozephir, has instructed him that he must find a way to destroy it. Into the Mournland! Following a trip to Morgrave University in Sharn, a professor of ancient enchantments and magical artifice was able to examine the scythe and determine its origins. After an attack upon his office by undead beings and relocating to the temple of the Sovereign Host for protection, he was also able to offer them some hope in the form of a second item that would allow them to suppress the enchantments within the scythe long enough to unmake the odious artifact they carried. On the morning of the day they were to meet with the professor, they received a cryptic encoded message warning them against further in-person contact and alerting them to the last known location of the orb that would allow them a window to destroy the scythe, the former stronghold of House Cannith, the city of Making in old Cyre. They must venture to the Mournland. That day, they hopped the Lightning…
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