Create a 3D Video Game Character - Blender Essentials 8 Parts Class Series
Sunday, September 13, 2026 · 4:00 PM EDT · Orlando Public Library · Orlando, FL
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About this event
This class series is designed to teach the entire workflow of creating a character for a video game from scratch. It is broken down into four skills. Parts 1 and 2: Fundamentals and Modeling. Parts 3 and 4: Texturing. Parts 5 - 7: Rigging. Part 8 is Animating. You can register and attend the entire series or pick and choose the skills that interest you most. Skill Level: Beginner to Advanced Class Duration: 1.5 hours per class Age Requirements: 13 - Adult Recommended Prerequisite: None Materials Fee: None Out-of-District Fee: $10 per class/free 10 minutes after the start of the class if seats are available. Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents. Schedule Part 1 - Blender Fundamentals - Saturday, September 5, 4-5:30 p.m. Create a Robotic Hand and learn to navigate Blender's workspace, manipulate 3D objects, and the 3D content creation pipeline. Part 2 - Blender: Character Modeling Fundamentals - Saturday, September 12, 4-5:30 p.m. Create the base of a stylized 3D character and learn some of the most commonly used tools, techniques, and concepts involved with polygonal modeling in Blender. Part 3 - Blender: Texturing Fundamentals - Sunday, September 13, 4-5:30 p.m. Texture a six-sided die and learn the most commonly used tools, techniques, and concepts related to texturing in Blender. Part 4 - Blender: UV Mapping a Character - Saturday, September 19, 4-5:30 p.m. Create the UV Map of a 3D character and learn the most common tools and techniques involved with UV Mapping in Blender. Part 5 - Blender: Rigging Fundamentals - Sunday, September 20, 4-5:30 p.m. Create a Rig for a Character's arm and learn the most commonly used tools, techniques, and concepts related to Rigging in Blender. Part 6 - Blender: Create an FK-IK Control System - Saturday, September 26, 4-5:30 p.m. Create an animator…